![]() Important: Credits to Lobby, TheoTown, Matison and everyone who made those possible. Top Posters Username Posts CommanderABab 11050 Ahmad Nur Aizat 8260 Brody Craft 8034 RayXP 7861 Bearbear76 5730. Zones Residential Commercial Industrial Parks. You may not like it, it is a bonus anyway Immerse yourself in TheoTown, a captivating city simulation game available on Android, iOS. It's turns are intersections, so player can put turns at road corners to make it look like it is going to the crosswalk. Urban zone has T,TT,TTT and they aren't going to be highrise Suburbs zone contains only 1x1, has T and TT and houses in it is mostly by RockFort's ingame houses Medieval zone spawns village type builds. Every zone have their description in their. The father of them is matison, a former plugin maker. Urban Zone Suburbs Zone, Medieval Zone (by matison) Simple roads, nothing special but their look The prison should also have its own zone to build and decide on the size of the prison itself. I have an idea of &8203 &8203 what to do. Decorations are in decoration category and pipes are in road category.They Have some texture issuesĬobblestone road with 3 variants, based on european town's roads TheoTown Veteran Reactions: Posts: 1130 Joined:, 21:26 Location: Poland. President of Theotown Olympic Committee (PTOC) -Presidente do Comitê Olímpico de Theotown (PCOT)-Presidente del Comité Olímpico Theotown (PCOT) yusuf8a684. There could be a special zone for residential and commercial skyscrapers. They wont allow cars on it and you can put road decorations on it. Re: Zones+ (Custome Zones) by Metamorfo 007 », 15:24. Ground Pipe Road, Ground Pipe End Decoration Fuel Pipe Road, Fuel Pipe Loader Port Decoration (?), Fuel Pipe End Decoration UPDATE: removed 3 premium textures from urban zone, fixed invisible buildings in urban zone, added new buildings to urban zone and removed colorful buildings from urban zone, added new buildings to 1x1 suburban zone. If the demand is different however, consider it random.Free - You may use the contents of this plugin however you like without giving credit. If the demands is the same, then it is not random and theres a formula. Since the demand is different by the building capacity, do the same building twice. Once that happens, controlling the demand for commercial/industrial becomes hard to control. That's what confuses me about population. segregate zoning - Dont mix skyscapers with low T residential. Land shape- Go for land with rivers and seas with different biomes road layout- Make grids but not too long as it can cause traffic. The previous day however, it was growing rapidly at 10 people per second, but then it suddenly froze. Happiness is 100 and demand is high, residential buildings are half empty and my population is frozen. Usually I just make a 8 by 14 road rectangle and fill it with an area, but it's pretty boring. Location: India Plugins: Showcase Store Version: Beta Re: Tips for city design by PresidentSmith609, 16:48 U can by many factor. After a month of building my dream city, my population got stuck at 1,004,887. If you follow that, everything will be stable at the beginning, but will work differently once the residential units start varying in size over time as the demand shifts. How do you design better cities by Philopio, 02:44 I've been at this for quite sometime and can't figure it out. ![]() This gives out the ratio of residential to commercial/industiral buildings, 24:8:8. So far, what I learned from the tutorial in the start of the game is you're required to build a 6x8 residential space, a 2x4 commercial space, and an industrial space the same size as the commercial space. ![]() It even goes more differently if you reach the level where the population demands for education and the size of the residential zone (i.e residential and large residential zone) giving out residents varies according to building's population capacity. I tried that before, but sadly, what happens is the shift in demand happens at a different rate depending on what building is coming up from a certain residential zone slot as each residential building has its own specific population capacity. Although, you can get your own answer for commercial and industrial by building only 1 house and see how much the demand goes up. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |